However, you do see the hallucinations of the souls and hear them talking all over again, this was particularly notable at Od Nua.Įdit: I finished killing Maerwald again and I can even gain a second perk if I choose to. If you try to grab the soul again to reexperience the story-it doesn't work. The fog of war respawns as well as enemeies, treasure chests of all types, and even certain story elements-I am currently killing Maerwald for the second time. It may occur in more ares, but I haven't seen yet. I've noticed it happen in the Catacombs in Defiance Bay, the early levels of the Endless Path of Od Nua, the Black Meadows, and the long place on the road where you meet Sagani. In older areas, enemies and maps have respawned on a few occasions. In the Main Quest, I am still doing "The Man Who Waits" and "Through Death's Gate" The other pointless extra steps.So I am a little ways into Pillars of Eternity and generally having a great time. But don't confuse complexity for depth because they aren't the same thing. If you get the 'IE mod,' it includes options for fast scouting (accelerated stealth mode), and you can do a double speed fast mode on top of it. You do need to be in scouting mode to see a lot of the secrets/traps in POE 1. But it'd also be as fun as having the map hidden and require spies.ĭon't get me wrong: Realism can add depth. I'm pretty sure you don't need stealth to find secrets. It'd be more realistic if that's hidden, alongside opinions and breakdowns of opinions. Otherwise it's unrealistic to see traits, know peoples exact attribute numbers, know peoples entire family trees, know your OWN attributes and traits (heck i dunno how a person would numerically quantify their attributes). In the Main Quest, I am still doing 'The Man Who Waits' and 'Through Deaths Gate' In older areas, enemies and maps have respawned on a few occasions. But you can't apply realism argument to every/any feature. So I am a little ways into Pillars of Eternity and generally having a great time. We have mod packs, save editors, beast mode, convenience, and more. Im about to leave, however I cant do anything about the fog of war quest. 1.69K subscribers Subscribe 3.1K views 1 year ago Here are 5 great mods to improve your Pillars of Eternity experience. Seems like a purely realism argument which isn't a good argument. Ive spent an eternity trying to figure this thing out and I must suck at. All for the mechanical benefit of nothing. It just gets in the way of zooming out and watching how the world developed, what kingdoms did what etc. 20 Best Mods For Pillars Of Eternity Ii Fandomspot December 28. And you aren't invading some far away territory so it doesn't matter if you know their borders or not. Steam Community :: Guide :: Aloth the Arcane Master (War Mage) POTD Build Guide. Since they'd want you to be aware of their territory. How would this impact gameplay? If they're close to you, you'd know their borders pretty much instantly. Is there really any point to it beyond realism? Not really. Is it realistic to have most of the map covered in fog of war with you not seeing borders etc? Yeah sure.ĭoes it do anything good for gameplay? No. The Wizard Ability Tree characterizes for focusing on and is well-complemented by a build. All abilities are divided into active and passive abilities. Too many negatives and the only "positive" is a very slight slight gain to historical accuracy. Updated: 04:17 Wizard Abilities in Pillars of Eternity 2: Deadfire are actions that may only be performed by characters of the Wizard class, its subclasses or its Multiclassess. I rarely played in India or the north eastern part of the map, but I always checked every decade or so to see what's going on there. Even if it was fully visible except for border changes, part of the fun of CK is being able to zoom out and around and see how the world is changing around you. Visually it's bad as well, since the map is going to be what we're all looking at most of the time, having parts of it hidden or whatever would be boring. All it would add is a frustarting mechanic where you're setting up spy networks to reveal the map, which most people would never bother with anyway because the work outweighs the gain. It would add nothing, since troop movements (the only thing that would make any impact on gameplay) is already hidden by the fog of war. I press tilde, enter then type DisableFogofWar but it just says No command or script. Gameplay wise it's just annoying having large section of the map either blank or static. Haven't looked at the source code for the fog but from what I can see by the behavior, my guess is the state of the fog is flagged at a certain value until your party comes into view and sheds ''light'' to it.
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